AMD had long confirmed its intention to publish the FidelityFX Super Resolution, its response to DLSS of Nvidia, on 22 June. Today, however, we learned that this technology would also be supported on the next-gen consoles Microsoft, Xbox Series X, and Series S.
The confirmation came directly from Microsoft, in a statement released by IGN :
“At Xbox, we’re excited by the potential of AMD’s FidelityFX Super Resolution technology as another great method for developers to increase framerates and resolution. We will have more to share on this soon.”
The news is, of course, excellent for owners of Microsoft consoles: thanks to FidelityFX Super Resolution, it will be possible to obtain higher resolutions and framerates without the need for more powerful hardware, and this will undoubtedly be very useful to Series S.
While it is, in practice, a technology similar to Nvidia’s DLSS, there are some important differences: DLSS uses AI to upscale images and makes them appear at high resolution. At the same time, FidelityFX Super Resolution does not rely on machine learning. Also, being open-source, it can be used on both AMD cards and Nvidia’s GPUs.
To show the capabilities of this new technology, AMD ran a test with the Radeon RX 68000 XT and Nvidia GeForce GTX 1060 graphics cards, trying to run Godfall at epic settings and with ray tracing enabled.
As far as PC gaming is concerned, the results are obviously impressive, and we can’t wait to discover the possible applications in future Xbox Series X and S titles.