According to DiRT 5 CTO David Springgate, Microsoft made the Xbox Series toolkit available late enough for starter games to take full advantage of the console’s capabilities.
However, Codemasters foresaw one feature of the Series processor and integrated it into the game engine in advance – hyper-threading. David noted that the Series processor is very powerful, and there is plenty of room for improvement, especially for the 120 FPS mode.
On the graphical side, the RDNA2 architecture has not yet been fully explored by the team, so Springate expects developers to use all the Series features in the next two years, not just the bare minimum, as it is now.
John Linneman, a journalist at Digital Foundry, says a similar story, having heard from other developers about the late Xbox Series toolkit, which has become a performance issue for many starter games.