The director of Days Gone talked about the ideas that were wanted to be realized in the ultimately uncreated sequel.
Jeff Ross – a former Bend studio employee – was interviewed by USA Today. In the interview, he presented the most important assumptions of the unreleased sequel. The game would again place great emphasis on the narrative: the plot would focus on Deacon, the biker known from the first installment, and his relationship with Sarah, and the couple’s shared life in a post-apocalyptic world.
Of course, there would be a motor. However, the creators wanted the technology and gadgets taken over from NERO – the government agency responsible for fighting freaks (the equivalent of zombies) in the game universe to play a greater role.
Developers also intended to add mechanics that were not implemented in the original. An example is swimming, which was missing from the original due to the technical limitations of PS4. There would also be more animals – including bears and wolves – and the behavior of enemies and allies would be more varied.
Ross explains that Days Gone was the foundation for building more parts. – Before we can walk, we must learn to crawl, and before we can run, we must learn to walk – explains the director.
Recall that after the premiere of the first part, work was done on a draft for a sequel. However, unofficial information shows that Sony did not express interest in the title and delegated the creators to other projects.
Ross is no longer an employee of Bend Studios, which in turn deals with “an exciting brand that he loves so much.” According to official information, the mysterious project is based on the open-world mechanisms used in the mentioned Days Gone.