When Microsoft Flight Simulator made its debut last summer, the title caused a lot of buzz among the gaming community, thanks to a huge map that spans almost the entire world.
Unfortunately, due to its capabilities, Asobo’s work has, or rather had, really high hardware requirements that exceeded the capabilities of most players from around the world. Almost a year after the premiere, the creators decided to take a closer look at this issue. During yesterday’s stream, it was officially announced that there would be a change to the Microsoft Flight Simulator engine.
So far, even owners of GTX 3080 graphics cards have complained about problems with smooth gameplay due to the huge load on the CPU. Asobo Studio is preparing a new engine on which Microsoft Flight Simulator will reach 60 FPS even on weaker hardware, such as the i7-9700k and RTX 2060 Super.
“We have rebuilt a large part of the engine […] all of this to increase game performance and reduce memory consumption.”Sebastian Wloch, co-founder of Asobo studio
It is worth adding that on July 27, Microsoft Flight Simulator will hit the Xbox Series X / S consoles. The stronger model of Microsoft’s hardware will bear this title in 4K resolution, and the weaker model (Xbox Series S) should support this amazing simulator in 1080P.
Have you already taken a trip around the world with Microsoft Flight Simulator? Or maybe you are planning your flight with the Xbox console?