Ubisoft has officially announced Ubisoft Quartz, a low-energy platform created to insert non-fungible tokens in Triple-A video games, the same ones that Valve categorically banned on Steam last October. This is essential news and an action that could change the industry, given that it creates a very important precedent regarding the introduction of NFT in the gaming world.
NFT refers to Non-fungible tokens, or non-fungible digital tokens, which certify the ownership of a particular product for those unfamiliar with the subject. For example, money or bitcoins are fungible assets as they are interchangeable. At the same time, Non-fungible tokens are unique files, which cannot be replicated or replaced, such as CryptoArt or other digital collectibles.
Ubisoft has decided to apply this system to Triple-A video games using Ubisoft Quartz, its new platform. The operation is simple: in this case, the tokens are called “Digit” and will be customized items of equipment complete with serial number and certificate of ownership. A player will be able to buy one or more Digits (Ed. Ubisoft has not yet defined the purchase methods), be these armor pieces, weapon skins, vehicles, and so on, and use them as they wish the game in question. The idea is that, not being strictly linked to the video game in question, the rights to these objects can be sold for profit.
Let’s take an example with Tom Clancy’s Ghost Recon Breakpoint, the first Triple A-game to introduce NFT. Starting from December 9, the starting date of the beta, a user will be able to buy one or more NFTs (in this specific case, they will be free, since Ubisoft will give away the first three), perhaps a custom helmet, and use it during battles. After six months, we imagine that the player is tired and wants to buy another one. Thanks to the Ubisoft Quartz system, the item is no longer explicitly linked to the game inventory, so it can be put up for sale for real money on a Ubisoft affiliate site (at the moment, the official site indicates two, rarible.com or objkt.com), which is unclear whether he will receive a percentage of the sale or not. The item will then be sold to another player, but the title will continue to include data from the previous one.
Several questions remain on the issue. At the moment, Ubisoft has not revealed the purchase price of an object nor the extent to which it intends to introduce NFT in its video games. However, we imagine that the tokens will reach all the over the next few years Triple-A of the French studio. It is also not clear whether these will give real advantages during matches in the future or not, but these are questions that will not be answered in the short term.
It will also be interesting to see how the community will react since streamers and pro players could make a real fortune by selling items they may have won a tournament or played for a long time. On the other hand, the introduction of NFT in an ever-increasing number of Triple-A video games could lead some developers to make special items only for buyers or incentivize the purchase and exchange of digital tokens online. This is a complex project, but fortunately, there are a few days left for the start of the beta, Tom Clancy’s Ghost Recon Breakpoint, so we may soon get a better idea of how this system works.