Are you looking for a turn-based strategy game in the style of “Darkest Dungeon” but with its features? Then I have something for you. Dungeon No Dungeon recently launched on Kickstarter and was successfully funded in about 24 hours. The campaign’s goal was $ 3,000, and at the time of this writing, it has reached just over $ 4,000 from 124 sponsors, with 23 days left until the end.
The project is spearheaded by California-based 302 Games and is the second Dungeon No Dungeon funding project on Kickstarter after the first was disrupted in July due to various issues related to the infamous 2020. The developers state in the current project that although it currently has a staff shortage and had to postpone the previously planned early access date on Steam, “the team worked around the clock to speed up the process.”
Raising Kickstarter funding should help the studio bring the game to the right level. To this end, you can still help by reviewing additional goals.
302 Games describes Dungeon No Dungeon as a “cult strategy game” and explains that its version of the cult games contains three important “cult movie features and game characteristics”: simulated virtual aspects of games, game interactivity, and game timelines. The developers point to such famous games as Planescape: Torment and the BioShock and Prototype series as examples of these “cult strategy” games. This is the main factor that sets Dungeon No Dungeon apart from other strategy games in the roguelike genre, including Darkest Dungeon.
In Dungeon No Dungeon, you have to choose a team of three “serious but chaotically random heroes.” To equip them and send them on expeditions with many highly randomized elements. Map layouts, terrain, enemy types, minigames, and your character’s “gear, items, skills, and stats” are all customizable, which means you’ll have to improvise and adapt new combat and survival strategies with each new session.