Blizzard has published another “quarterly” on the development of the recently delayed Diablo 4. We get a glimpse of many gameplay bits and changes in championship levels.
Speaking of game shots, we look at the various skills of the characters because the creators present their graphic effects. There is an invisible rogue with a bow or various spells of a sorceress and a druid.
The GameSpot website collected numerous clips. One innovation will be the dynamic modification of talents in terms of visuals, so their use does not look the same every time.
“In addition to these modifiers, we’re creating skill variants that completely change its functionality or power. These skill variants can be changed with scale, intensity, and duration modifiers,” explains Blizzard.
Developers are also changing the system of master levels, probably better known as Paragon from Diablo 3. The table of passive bonuses obtained is a bit like Path of Exile, with branching choices.
We start in the center of the card, moving in the chosen direction. “When your hero reaches the goal area, you’ll choose which new Master Level board you want to add to that location,” it says.
There are plans for Normal, Magic, Rare, and even Legendary fields, providing powerful bonuses to your character’s skills and abilities. Following the Path of Exile example, there are even slots into which we will put glyphs of different powers.