Ben Walker, Design Director of The Callisto Protocol, revealed some information on the game’s structure, enemies, and combat system during an interview with Game Informer, saying he was extremely satisfied with the work done and confident in the adventure built by Striking Distance Studios. During the interview, the Director also pointed out that despite firearms and the emphasis on hand-to-hand combat, The Callisto Protocol is, above all, a horror experience.
“The Callisto Protocol is more of a survival game than an action game, “Walker explained,” the fights were created to be tiring and stressful, and the protagonist’s goal is always to survive and get through. Almost half of our combat is based on hand-to-hand, so players must be careful with how they use the bullets.” Hand-to-hand, in particular, has received a lot of attention from the team, as due to the scarcity of ammo, many fights will have to be faced with the protagonist’s trusty baton. You can dodge in multiple directions, block shots and push enemies away, and damage them by hitting them repeatedly with the white weapon, severing their limbs, or decapitating them with a single shot, provided that the
The real strength of The Callisto Protocol, however, is the terror. According to Ben Walker, there will be times when players will stop because of nervousness, frightened by what might come up in front of them once a door is opened or a corner is turned. Knowing that there is something but not knowing what it is, especially when it will attack, is the most intriguing part of the experience. The team has worked hard on pacing these moments to find the right moment to break the scene’s rhythm and make new, terrifying enemies appear in front of the player.
The Callisto Protocol will debut on December 2, 2022, on PS4, PS5, Xbox One, Xbox Series X / S, and PC. Author Glen Schofield has already suggested that, if successful, he’d love to turn the video game into the first chapter of a series.
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