The Ascent has NVIDIA DLSS and ray tracing support on Steam, but it doesn’t fully support Xbox Game Pass for PC. Developer Neon Giant did confirm that it wants to bring these features to the Game Pass version.
Eurogamer reports that Neon Giant is responding on Twitter to PC players from The Ascent, who noted these differences. The developer says that how both versions are created is different. DLSS is not present on the Xbox Game Pass. Ray tracing is available as an option but doesn’t change anything in-game.
“We are working with our partners to address this as soon as possible! The build processes are very different for both versions, it’s not just a store switch,” Neon Giant wrote in response to @ezekiele2517.
In response to @SR_Chep, Neon Giant said that “it’s looking at it with the intention of either fixing it or bringing it up to par with Steam.”
@MrChrisBee noted that the Game Pass version “takes more than twice as long to load a level than the Steam version.” Neon Giant thanked the user for mentioning this and reaffirmed that it wants to align both versions.
Unfortunately for those playing The Ascent on Xbox Series X/S, the game doesn’t support ray tracing or DLSS. Those are features that are only for the PC on the RPG shooter.
It is not new that different stores have different versions. The NieR: Automata Steam version was inferior to the Xbox Game Pass for PC version. The Steam version has been patched to bring these versions closer together.