Tango Gameworks has only made three video games since its founding in 2010, but all three have managed to make their mark for one reason or another. The Evil Within and The Evil Within 2 captivated audiences with their resident Evil similarity and curated horror story, while the new Ghostwire Tokyo was put in the spotlight by Sony and received positive ratings worldwide. However, the studio will have to change in the future, or at least that’s the idea of its leader and founder, Shinji Mikami.
“I wish I could change the image of Tango Gameworks,” Mikami explained to Famitsu (via VGC), “at the moment, people still see us as a survival horror studio. On the one hand, I’m glad that the audience you consider us good in a sector, but we would like to be seen as a software house capable of spanning various genres. […] Ghostwire Tokyo may seem like a horror, but it isn’t; it’s an adventure with arcade mechanics, which allows you to explore a deserted Tokyo to eliminate enemies “.
The reputation of Tango Gameworks is linked precisely to the success of its horror experiences, but it is clear that in the future, the situation is destined to change. During the interview, Mikami also opened to the possibility of creating smaller video games, not Triple-A, to experiment and grow their developers and then deal less frequently with large, high-budget jobs.
What do you think of it? What other genres would you like to see Tango Gameworks on? Let us know with a comment!