Squadron 42, the standalone single-player experience complementary to the ambitious sci-fi video game Star Citizen, has been postponed over and over again over the past eight years, and many fans keep wondering if they will ever get their hands on the game. Initially scheduled for 2014, the campaign’s release was postponed until the summer of 2020, and today, in early 2022, Cloud Imperium COO Carl Jonson said the development would last “another year or two.”
For those who are not following the story, we remind you that Star Citizen is a videogame project financed by over three million players for a total of over 350 million dollars. Announced in 2012 after two years of pre-production, the game aims to create a persistent sci-fi universe where players can explore, fight or join forces to experience intense space adventures with a graphic design sublime and a story to follow. The game, funded on Kickstarter, was supposed to see the light in 2014 but has been postponed over and over again, as well as the single-player Squadron 42 campaign, initially part of the video game and then rethought as a standalone experience.
Squadron 42 will feature an original story set in the Star Citizen universe and has been developing at the Foundry 42 subsidiary for the past eight years. Initially scheduled for the summer of 2020, the release was postponed again without an official announcement, and today COO Carl Jones said the team is still hard at work on the project. “It should take us at least another one or two years,” Jonson explained to Wccftech, “I hope that with the help of Roberts, we will be able to finish the campaign sooner than expected, but as much as we want to finish the work, the game will only come out. when it will be ready “. In conclusion, Jonson also said that the studio is already thinking about the various sequels of the project.