Skull & Bones could be Ubisoft’s next big hit, but also a flop of astronomical proportions, given the game’s huge production cost and the skepticism some developers show. Over the years, the new Quadruple A of the French studio has found its dimension, that of a technically impressive live service experience and ready to be enriched with many contents. Still, a point little discussed by the team was that of the narrative sector, at least until now.
Ryan Barnard, Game Director of Skull & Bones, discussed the history of the video game in a new interview for True Achievements. ” Skull & Bones is not a narrative-based game,” explained the Director, “we have characters called Kingpin who share information after entering into contracts, and there is a foundation upon which we have built the entire lore of the world of Skull & Bones, but it’s not the focal point of the experience. We want players to try to build their own story, deciding what kind of pirates they want to be. “
According to Bernard, therefore, there will not be a thread to follow between one mission and another, and the players will not discover too many details about the game world and the events before the beginning of the adventure. On the other hand, Ubisoft wants players to build their own story by accepting contracts and increasing their reputation, a sensible choice for a live service multiplayer game, but one that could make the setting both beautiful and without identity.
Skull & Bones is Ubisoft’s new IP and will debut on November 8, 2022, only on PS5, Xbox Series X / S, and PC. This is the first “Quadruple A” video game to hit the market, with The Callisto Protocol following in December and Avatar: Frontiers of Pandora and Beyond Good & Evil 2 coming out in the future.
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