Skull & Bones is a project costing over 120 million dollars to Ubisoft, defined as “too big to fail” but at the same time seen with a bit of skepticism by the community, mainly due to some rather important deficiencies on the gameplay side. Pending the launch scheduled for November 8, Kotaku reveals that even the developers view the game with a bit of suspicion. Some have even gone so far as to declare that “several parts of the game lack depth” and that “Beyond what was shown in the trailers, there is little else to do in Skull & Bones .”
The Kotaku report covers various topics, from the postponement of Avatar: Frontiers of Pandora to the cancellation of four Ubisoft video games, passing through the difficult development of Skull & Bones. In this regard, some developers said they were skeptical about the possible success of the new pirate adventure, which apparently would not be ready for launch yet. The game will still have to come out this year due to agreements made with the Singapore government, but according to an employee, ” Skull & Bones doesn’t have enough content” and “lacks depth.”
Ubisoft has stated time and time again that Skull & Bones will be a live service video game, and consequently, many shortcomings will surely be resolved in the long run with expansions and updates. According to the words of the developers interviewed by Kotaku, however, the team would not have minded having a little more time to work on the project to launch a multiplayer video game that lived up to expectations. If that’s the case, we’ll only find out on November 8.