After the recent controversy involving Six Days in Fallujah, the publisher wanted to clarify his perspective with a statement on Twitter. The events of the game have been called “inseparable from politics.” The game will try to give voice to the different protagonists, with so far 26 Iraqi civilians and dozens of army members consulted by the development studio.
Six Days in Fallujah has risen from the ashes 11 years after the official announcement. As at the time of the first announcement, however, the game has sparked many controversies, particularly after an interview with the game publisher, who had declared that he did not want to make a political comment on the war in Iraq.
Many have criticized these words, saying that given the themes and events at the center of the game, it will inevitably be political. Victura wanted to clarify his position on Twitter, almost completely denying previous statements.
The events of Six Days in Fallujah are defined as “inseparable from politics.” For this reason, the developers are trying to give a voice to the various protagonists of the story, both Iraqi civilians and American soldiers. The game’s stories will be told both through the gameplay and with a series of documentaries to show the different experiences and opinions.
These documentaries will discuss several tough topics, including the events and political decisions that led to the battles in Fallujah that give the game its title. Players will then participate in battles whose context will be provided through these documentaries and will be called upon to solve real military and civilian scenarios.
The example of white phosphorus is mentioned, which will not be allowed during gameplay but explained in the documentary part.
At the end of the release, Six Days in Fallujah is defined as complex by its publisher, precisely because of the events it tries to recreate. Let’s hope the game lives up to its ambitions when it comes out in 2021.