With the help of a mod that allows for clipping through objects and textures in the world of Cyberpunk 2077, players discovered the existence of many secret locations that cannot be reached by standard means. The situation was commented on by CD Projekt Red studio, explaining why the creators decided to hide some areas.
One of the most inquisitive searchers is TheRealMZK, who described numerous finds on Reddit and showed hidden locations in YouTube materials. It turns out that many areas were filled with fully functional elements and even NPCs.
Here are the most interesting places:
- the ground floor of the V mega block is fully modeled, even has collectible items and working snack vending machines
- early in the game, the elevator could take V to the ground floor (“I have no idea why they cut it out,” writes TheRealMZK)
- there is a floor behind many closed doors leading to the interior of the buildings (adult shops, nightclubs, pharmacies, and more), and inside we hear the ambient sound, suggesting some was supposed to be accessible
- one of the nightclubs is three-story and has a working elevator
- there are a “poor quality and broken” shooting range in the game
- mega-blocks that the player cannot reach do not have modeled interiors, but inside you can hear the sound accompanying a walk through block V
- there are many metro stations hidden on the map. Some of them have tracks, turnstiles, advertisements, and working doors. There is even a station in Pacyfice with a waiting room and benches
- the Internet user also found a police station with airstrips on the roof
TheRealMZK and other Internet users suspected that unused locations could appear in the DLC in the future. In an interview with GameStar editors, CD Projekt Red dispelled doubts – inaccessible areas are part of the natural work on the game map and will not go to Cyberpunk 2077 as part of additives.
As the developers explain, some areas do not meet the creators’ expectations or do not work properly while working on the game. According to CD Projekt Red, deleting a location could be problematic, causing bugs in the open world, so a better option, according to CD Projekt Red, is to “hide” unwanted items under the map or in buildings that cannot be reached.
As for the metro, such a means of transport was supposed to appear in the final version of the game – it is even visible on Cyberpunk 2077 promotional materials – but the developers decided to remove the element. They did not give a reason for the decision.