Riot Games has been introducing changes to the Valorant system that translate into less repetition of maps. As the producers explained, it looks like a simple process, but it’s more complicated than it looks.
In a recent post, the developers acknowledged players’ frustration when forced to play the same map back-to-back. To fix this issue, the developers made efforts to make map selection more random without compromising “match balance or cooldown.”
When Valorant was released, map selection was purely random – there were only four maps, and each had a 25% percentage of being chosen, without any other factor. With this system, some players would view the same map multiple times. A few months after the game’s release, Riot implemented a “pseudo-random” system intended to reduce map repetition.
With the introduction of new maps, the new system brought improvements, which were still not enough, with a considerable percentage of players complaining about the repetition of maps.
Riot decided to “create a deterministic choice that always selects the map that minimizes series” of repeating maps. This change was introduced in March in the 4.04 update and demonstrated the “most significant improvement yet.”
“The percentage of players who have tried the same map three times in a row has now dropped to 0.06% (1 in about 1700 players). Also, in the week we looked at competitive mode, 8 out of several million players saw the same map four times in a row. No player saw the same map five or more times in a row. This was done with zero negative impact to cooldowns or game balance.”
Riot will continue to monitor the situation, which is expected to improve further with new maps.