Studios Remedy and Rockstar Games have announced the development of a remake of two iconic titles from past generations: Max Payne and Max Payne 2: The Fall of Max Payne.
The remakes will be developed specifically for the next generation and available for PC, PlayStation 5, and Xbox Series X|S. Studio Remedy will be responsible for the development, while Rockstar will be responsible for funding the project,” which will be in line with typical AAA Remedy production. “
The Max Payne remakes will be developed in Remedy’s game engine, called Northlight, the same game engine on which the recent Control was developed and the future Alan Wake 2 is being developed.
The first two Max Payne production also resulted from a partnership between Remedy and Rockstar, with the first being responsible for its development and the second for its publication. Rockstar was in charge of developing the third title in the franchise.
” We were thrilled when our longtime friends at Remedy got in touch with a proposal to remake the original Max Payne,” commented Sam Houser, founder of Rockstar. ” We are big fans of the Remedy team’s work over the years, and we can’t wait for these new versions .”
Tero Virtala, CEO of Remedy, added: ” Max Payne has always had a very special place in our hearts, and we know the millions of fans worldwide feel the same way. The team is thrilled to bring this story, action, and atmosphere, present in the original Max Payne, back to players but in new ways .”
Max Payne’s original game was released in 2001 for PC, and the following year released on PlayStation 2 and Xbox. The sequel, Max Payne 2: The Fall of Max Payne, was released in 2003 for the PlayStation 2, Xbox, and PC. The trilogy’s final point, Max Payne 3, was released in 2012 for the PlayStation 3, Xbox 360, and PC.
It was adapted into a live-action film in 2008, starring Mark Wahlberg and Mila Kunis, with a reception far below the popularity of the games.