The future is in the cloud: Microsoft is convinced of it, which during a briefing reserved for the press and analysts, has unveiled some of the strategies that will shape the next twenty years of the Xbox brand, including a decisive expansion of the capabilities of the streaming service. By the end of the year, Game Pass Ultimate users will be able to access (almost) all the games in their Xbox library thanks to the cloud and will no longer have to settle for those available in the subscription service.
Microsoft firmly believes in using the cloud to reach a wider user base than ever. Phil Spencer spoke the words during the briefing “What’s Next for Gaming,” which testify to the will of the Microsoft Gaming CEO to broaden the horizons of Xbox Cloud Gaming significantly.
“We are building a platform that can reach billions of players, whether on consoles, PCs or through streaming, thanks to Xbox Cloud Gaming, which will ensure players on any device can find the content they want, be it a web browser. of an app or device dedicated to gaming,” Spencer said after unveiling the arrival of a native Xbox Cloud Gaming app dedicated to Samsung 2022 series smart TVs and monitors. “This is critical to the direction of Xbox: finding as many players as possible and growing a community of amazing creators.”
One of the strategies of the Redmond company consists in the constant expansion of the Xbox Cloud Gaming service, whether it is to reach new countries in the world (such as Argentina and New Zealand, which can now access the platform in beta), to increase the total capacity of the servers. (by the end of 2022, the new racks based on the Xbox Series X hardware will increase by 125%) or, trivially, to expand the catalog of games. And so, in addition to new free experiences like Fortnite that can be accessed without subscribing to Xbox Game Pass, by the end of the year, Ultimate users will be able to play all the games in their library directly in streaming, no longer limited to those supported by the service at that particular moment.
This strategy will be subject to some limitations; first of all, the need by Microsoft to have enabled the use in the cloud for a particular game: this means, in some cases, guaranteeing a control system via touch for those games that could be particularly coveted by users who love to play on mobile (out of over 350 cloud-enabled games currently, more than 100 have an alternative control scheme), or agree with the development team or publisher of the game in question to ensure that it is inclined to make use of its product via the cloud to reach a wider user base.
This is certainly an interesting novelty because it ensures even those video games no longer present in the Game Pass catalog (think of Destiny 2 and its expansions) to be used in streaming, provided clearly that they have been regularly purchased previously or already present in your library.
At the time of writing, there is still no concrete date for the extension of the Xbox Cloud Gaming service, but it is reasonable to expect a few more details during the Xbox & Bethesda Games Showcase event on 12 and 14 June.