During the Nintendo Treehouse presentation, traditionally organized after the Direct show, company representatives showed about twenty minutes of Metroid Dread gameplay.
This is the first new two-dimensional version of this series in 19 years. Interestingly, Dread was originally supposed to be created in 2000 on Nintendo DS – the creators, however, did not implement their idea, and the project was postponed “until later.”
Gameplay is a combat and exploration set typical of the cycle. Moving around the world, we have to gain new improvements that will help us reach previously inaccessible places.
The new features include special abilities, such as the Phantom Cloak camouflage. He, too, will allow him to get through some doors that will otherwise prevent Samus from passing through to the other side.
The game is a two-dimensional production, but it offers many cutscenes made in 3D to put a bit more emphasis on building the right atmosphere and story. Metroid Dread will be released on October 8 on Switch.