Electronic Arts and BioWare may be considering using Unreal Engine instead of EA’s proprietary graphics engine, Frostbite, for the upcoming Mass Effect. The clue comes from a new job announcement for a technical director for Mass Effect 5, which explains that EA is looking for candidates with “experience with Unreal Engine.”
According to some sources reported by Jeff Grubb in his article on VentureBeat, EA would be considering all possible options for the next Mass Effect, so at the moment, the possibility of creating the new Mass Effect with Unreal Engine would not be ruled out.
The first three Mass Effects were built on Unreal Engine, while with Mass Effect: Andromeda, BioWare transitioned from Unreal Engine to Frostbite, EA’s graphics engine that debuted with the Battlefield series. The animation of the gaming environments would seem to have gotten a bit lost with the transition from Unreal to Frostbite, but EA’s move was to save.
Since this is a proprietary technology, it would not be necessary to stipulate contracts and licenses with Epic Games or other external companies, at least regarding the graphics engine.
Electronic Arts have not yet commented on the indiscretion. However, it will probably take a long time before we can have the first official information on Mass Effect 5, as development has yet to start. Recently, however, the trilogy has lived new life with Mass Effect Legendary Edition, whose sales have been above the expectations of Electronic Arts.