Since the release of Final Fantasy XV, Luminous Productions and Square-Enix’s Developer Division have continued to develop their internal engine, the Luminous Engine, for the better. The fact that the engine is difficult to use to develop the 15th iteration of the Final Fantasy franchise to the console is an obstacle they have to solve.
This makes some of their games, including the Final Fantasy VII Remake series and Dragon Quest XI, developed through Unreal Engine 4, which is easier to use.
Even so, this has not stopped Luminous Studio from developing video games using the Luminous Engine. This is evidenced by Project Athia, which was previously announced to fill the lineup of exclusive PlayStation 5 games.
Project Athia development uses a significantly modified Luminous Engine. One of them is the World editor, who is now an adaptation of procedural generation technology. In other words, the engine can create several random objects to design the map more easily and quickly because AI will control what the design will look like.
Luminous Productions explained that their auto-generating feature would automatically produce the game world. They continued that this technology was one of their approaches to a procedural generation developed in their engineering.
The Luminous Engine itself is custom developed internally. It has a few things that boil down to Square-Enix’s video games’ artistic signature over the years. His approach is to make an RPG action game in the same class as Final Fantasy XV while making significant changes. That they no longer adhere to the JRPG turn-based system in the franchise in the future.
What characterizes its visual appearance is an artistic mixture of two cultures, both Japanese and Western (leaning more towards Europe). This is strongly implied in the color tone, atmosphere, lighting, and nuances that Final Fantasy XV delivers.
Currently, the Luminous Engine is being used for an exclusive PlayStation 5 and PC game titled Project Athia, which until now has no clarity at all what the game is like.