Little Nightmares II DEALS
Being small is scary. Surrounded by giants, incomprehensible, it is an incredibly overwhelming experience in itself with their language and behavior. It is part of being a child, and Little Nightmares 2 takes that experience and removes practically all the color, joy and naivete, to take us through a gray and oppressive world, of which we constantly prey.
Controlling Mono, we begin our adventure in a dark forest, a commonplace in horror games. I soon realize that all mistakes are fatal and that this world was not made for a child of that size, a certainty throughout the game, reflecting well the protagonist’s weakness.
Following in the footsteps of the first title, Tarsier repeats the formula of the first game, redoubling the bet on the strengths that have made it a cult title, recommended to all horror fans. Through meticulously created scenarios, we guide Mono through a 2.5D world while dodging gigantic and deformed monsters, caricatures of what were once people.
The story is intimately unique to each player.
Among traps and obstacles, I find in the opening chapter Six, the first game protagonist, who becomes my traveling companion throughout this nightmare. Without exchanging a word throughout, the relationship between Six and Mono is written by their actions. Small details, which can pass us by if we are not aware – Little Nightmares require all our attention; the story is told through details, music, sounds, doodles made on the walls and always left to our interpretation.
The first chapter marks a somewhat slow start, which keeps the best for last while running away from the Hunter, one of the several torment Mono and Six figures. Armed with a shotgun, he chases us wildly, and in between shots, we sneak into a city where the rest of the action takes place. Pursuits are commonplace throughout the game and sometimes become frustrating as they are based on trial and error mechanics, where the slightest flaw means that we have to repeat the section. Fortunately, checkpoints abound, and loading times are downright fast, which helps. We visit different places in the city in each of the chapters, each with a different environment and unique villains. At school, we have to sneak out of bullies, little porcelain dolls that look like children but that are not at all docile or peaceful – they do not miss an opportunity to kill Mono, either with traps their own hands. And speaking of hands, the next level will also prove to be a scary enemy, like Evil Dead.
Fortunately, Mono can wield weapons like batons, axes, or hammers to face smaller enemies. It is too big for their size to master the timing to use them, reflecting the protagonist’s fragility successfully. It is somewhat frustrating at first, which resulted in several deaths until I got used to handling them.
Of course, weapons are only meant for smaller enemies. There is little else to do for the giant monstrosities that haunt the levels but escape and look for a hideout to defeat them through environmental puzzles. These moments are strong points in Little Nightmares 2 – The tension rises to the maximum, the music and the sounds accompany it, whether in the silence. At the same time, I hide in the gloom and hear the Doctor’s gasp a few inches from Mono or the cacophony while fleeing from the Teacher for air ducts.
The Little Nightmares 2 world’s design is brilliant, in all aspects, not only visually and audibly, but also in the way we interact with it. If some platform puzzles are common throughout the game, I had to resort to other tools in certain chapters without becoming repetitive. Using a flashlight in the hospital to stop enemies was a terrifying moment, which I will not soon forget.
The story is perhaps the other strong point of the game, which only sins because it is short. Told through details, it revolves around escapism, a city that wanted to be distracted from itself and the struggle to face the painful reality of existence. Why does Mono wear hats? What happened to the inhabitants of the city? Who is the Thin Man?
Each player can interpret it without having a concrete and definitive answer to reality. Like nightmares, the story is intimately unique to each player. Not wanting to spoil surprises and outcomes, I can say that it became progressively distressing towards the end, and he asked me for a second playthrough.
Little Nightmares 2 captures the fear of being small in a gray, hostile, and oppressive world, built exceptionally. In a constant game of hiding and seek, the tension is overwhelming, and we feel the weight of each heartbeat or the desperate gasp of enemies on our shoulders. It is an unfortunately short experience that follows the first title’s molds, and although it does not eliminate the weaknesses, it sublimely clings to its strengths.
Little Nightmares II
Little Nightmares 2 captures the fear and hostility of being small in a big, indifferent, and hostile world in a unique way. Although short, it is a smart and touching experience.