Gran Turismo 7 has a user rating of 2/10 on Metacritic, the lowest ever for a PlayStation exclusive produced by a first-party studio. In the last two weeks, the game has been harshly criticized due to the new microtransaction system, which pushes users to spend real money to get the best vehicles and server problems and some changes made by update 1.07.
In Gran Turismo 7, cars are purchased with “Credits,” an in-game currency obtained after completing certain races and hitting objectives. For fans, the problem is that unlike the previous installments of the series, Gran Turismo 7 offers its best cars at incredibly high prices, ten times higher than those seen in the past. Some luxury cars in the game can cost as much as 30 or 40 euros each, or half the game’s price, a figure that many consider unreasonable.
In the last week, fans had circumvented the problem thanks to the ideal tracks for the rapid farming of Credits. Still, Polyphony Digital recently intervened with update 1.07, reducing the number of rewards obtainable by completing the events in question and increasing the time required to unlock a single luxury car from 11 to 18 hours. The studio justified its choice by stating that “it would prefer to see players try out different tracks and cars, and not see them replay the same events repeatedly.” Still, fans did not appreciate the advice and responded with a review bombing.
Polyphony Digital has stated that it will introduce new events and cars in the future, so the microtransaction system should become less and less frustrating. While waiting to find out if the game will be able to redeem itself with the new updates, Gran Turismo 7 remains the first-party PlayStation title with the worst rating ever on Metacritic.