Highwire Games has published – on IGN – the first gameplay from Six Days in Fallujah, a controversial shooter that will present the action carried out during the war in Iraq.
The recording shows fragments of skirmishes fought on the streets of the title Fallujah and inside the buildings. With each subsequent approach, the game will generate the visited rooms procedurally – also when we resume the game after the character’s death.
Peter Tamte and Jaime Griesemer working on the project, explain in an interview with IGN that the struggle will always be unknown thanks to the aforementioned mechanics. In this way, they wanted to recreate the feeling of real soldiers who never know what awaits around the corner or the next door.
The production is a tactical shooter, so there will be an option to give commands to allies from the detachment. The creators argue that the command system is simple and based on contextual gestures: it is enough to indicate the area or the enemy for the subordinate to perform a specific action – go to a given point, attack the enemy or break down the door.
The Second Battle of Fallujah took place in 2004. American forces and Al-Qa’ida faced the clash, and many civilians were killed due to the actions taken. US troops are accused of using white phosphorus in combat. The game is highly controversial – the authors are accused of presenting the events only from the US perspective.
This is the second attempt to create and release Six Days in Fallujah. The first was undertaken in 2009, but the project was canceled a few months after the announcement – the title was criticized by British war veterans and Polish fallen soldiers. The new version will be released in 2021 on PC and consoles.