Forspoken was recently pushed back to October. In the seven months between us and the launch, the developers of Luminous Productions have stated that they want to improve the game’s performance and make some changes based on fan feedback. The first of these was announced just moments ago and concerned the number of banters between the protagonist Frey and her adventure companion, the talking magic bracelet Cuff.
Since the publication of the first Forspoken gameplay video, one of the most frequent criticisms of the communities has concerned the management of the so-called banters, or those exchanges of words between characters during the free exploration of the game world. In particular, fans complained about the excessive presence, with Frey and Cuff a little too talkative during free-roaming for Athia’s fields, a choice perhaps not optimal given the repetition of some jokes.
Creative Producer Raio Mitsuno spoke to Game Informer about this criticism, explaining that the studio took fan feedback to heart and reduced the frequency of banters: “It was never our intention to overwhelm players with dialogue, that we want is to find the right timing that allows us to keep the attention high and reduce the moments of silence. […] We don’t want the jokes to become just noise, in the end, so we decided to make some adjustments and optimize the experience”. These changes, combined with technical improvements, will allow Forspoken to present itself as a superior experience compared to what we will have seen in May without the postponement.