During the Square Enix event broadcast at the Tokyo Game Show 2021, Final Fantasy XVI producer Naoki Yoshida unveiled some new details about the game, particularly the state of production and some character development mechanics. Yoshida discussed the new chapter of the final fantasy with Hironobu Sakaguchi, author of the series, revealing that the main story is complete.
Yoshida revealed that the game’s production began with a small team and that once Square Enix’s side projects ended, more and more developers joined the team on Final Fantasy XVI. Production is progressing well, the main story is complete, and the dubbing is over.
Yoshida said that the team is currently working on side quests. Even though most of the side quests are finished, the developers believe it is necessary to increase the quality where possible. The situation does not change concerning the character models, almost all completed and under review.
As for the gameplay mechanics, at the moment, we know that the combat system is in the hands of Ryota Suzuki, already the author of the spectacular and adrenaline-pumping combat system of Devil May Cry 5.
Yoshida added that to make character development fresh and interesting, an expansive skill tree was created, loosely based on the one seen in Fantasian (Sakaguchi’s new game). For Yoshida, there must be a sense of personalization in the progression of the characters even when using predetermined heroes, so players can decide how to develop the character according to their preferences.
Unfortunately, no details on the release date have been revealed, but considering that the marketing of the first half of 2022 will be reserved for Forspoken, Square Enix may be thinking of a release between 2022 and 2023. We remind you that Yoshida has confirmed that the next Final Fantasy XVI trailer will include the release date.