Announced in August 2020 and scheduled for release on May 10, Hood: Outlaws & Legends is a PvPvE-style assault game proposal. Game director Andrew Williams revealed more details about the game to the IGN website, especially its gameplay and inspirations.
Inspired by the Crytek game, Hunt: Showdown, Williams confirms that Hood: Outlaws & Legends is a game about 2 teams of players trying to reach a treasure on maps with dozens of AI-controlled characters. The teams will need to compete in several ways to get the prize and then escape from the venue.
There are practically 3 stages in each game. The first step is to steal the key from the Sheriff of Nottingham. Then you need to find the safe somewhere on the map and finally run away with the treasure.
Stealing the key will require strategy and can be done with different approaches. A whole stealth approach can work, but it can also distract NPCS with noise or access places easier with the rope arrow tool. Anyway, the key needs to be stolen without the Sheriff finding out or somebody sounding the alarm.
After that, the team that obtains the key receives a clue as to which building the safe is in but will need to enter it and look in different places for the actual location of the safe. The other team receives the alert that the key has already been collected, but they will not know where the safe is.
It will be necessary to investigate rooms and doors to find the safe at the site, being possible to deduct by the number of guards, for example. After finding the safe and stealing the treasure, the team must escape from the place, avoiding both the enemy team and the AI to win the match.
The basic idea is this, but innumerable variations can occur in a game, where each one is randomly generated in the beginning, with maps that vary and positioning and type of AI characters or safe locations.
Each hero also has unique abilities that will facilitate some action. For example, a character inspired by Robin Hood’s Little John may lift doors and railings, allowing access to areas locked or impossible to be explored by other heroes.
Countless reactions can happen in the game. AI can lock up the city, buildings or stand guard if it discovers any team plans. If Sheriff finds out the location of the bandits, he can go and eliminate each one himself. A team can win the game just by watching the other team do all the work and set a trap to steal the treasure. The varying level design of each map and randomness will allow for different approaches that have forced teams to prepare and work together.
William ends by saying that the player can try the same map 20 times that he will still have surprises to discover and different options to finish a game. There will always be randomness in the sensation of playing dice, and never knowing the result, you can be surprised in all ways.