Deathloop, Arkane Lyon’s new game due out on September 14 on PS5 and PC, will not allow players to take advantage of the quick save to avoid the protagonist’s death, according to what the developers revealed during a question-answer session on Discord. The team revealed that they made this decision to prevent strategic rescues from removing the tension, and above all, such a choice would have clashed with the most important gameplay mechanic of all: time loops.
“In Deathloop there is only one save file,” explained the developers, “Having more than one is not really useful in our one-day loop context. If you want to try something different, just do it another day… The player cannot save during a mission (no save scumming then) because of the multiplayer component..”
The developers state that Colt, the protagonist, will still be able to use an ability called “Reprise” to go back in time up to three times per loop, thus avoiding death and game over.
But what happens if the game system is shut down in the middle of a mission? The developers responded by stating the following:
“Since there is no quick save or automatic save during missions, if you quit the game you will lose all progress made during the current mission (loot, completed secondary missions and so on), and once the console or PC is turned on again, the game will resume from the beginning of the mission.”
A truly unique choice, of which we will discover more details in just over a month.