Days Gone is the newest PlayStation exclusive to go on PC. Developer Bend Studio shared some details of what players can find in the new version. Unfortunately, Days Gone on the PC will not have support for DLSS or Ray Tracing.
Answering questions about the PC version of Days Gone, Bend revealed that the PC launch would not support NVIDIA’s Deep Learning Super Sampling (DLSS) technology, which uses machine learning to upscale low-resolution images into real-time. It is a cool technology that also increases the frame rate per second significantly depending on the game.
In addition, Ray Tracing will also not be supported in the PC version of Days Gone, which means the powerful lighting rendering technology will be absent.
On the other hand, Days Gone will have several customization options for PC. Everything from the level of detail, foliage stroke distance, shadow quality, renderings, textures, the field of view, and more will be adjustable at various levels. Days Gone also supports 60 FPS or an unlocked frame rate and support for ultra-wide displays.
The last PlayStation port for the PC, Horizon Zero Dawn, also lacked Ray Tracing or DLSS, which was remarkable since the game runs on the Decima graphics engine. Kojima Productions used the same graphics engine in Death Stranding, which supports DLSS on the PC.
Still, despite some framerate issues that have been resolved with updates, the visuals for Horizon Zero Dawn on PC have been applauded, and the same should happen when Days Gone arrives on PC in May.
Recently, Days Gone was in the spotlight after a report saying Sony’s proposal for a sequel was denied. Still, one of the game’s directors said that if people wanted Days Gone 2, they should buy the game at full price.