Recently, CD Projekt RED studio released a new patch for Cyberpunk 2077, which updates the game to version 1.05. And judging by the preliminary data significantly improves the situation, especially on the basic Xbox One console.
On the base Xbox One, the Polish studio’s creation regularly dropped to 10-15 frames per second and even lower. Simultaneously, there were huge problems with loading objects and textures, and the picture itself is so low-resolution in the game that what is happening turns into a mess of pixels. Metal surfaces and areas of locations in the shade look especially awful.
According to an analysis from YouTube blogger ElAnalistaDeBits, the latest patch has focused on the console version’s performance. The average rate of frames per second after increased from 10-15 to 20-25. We are talking about the basic Xbox One.
Improvements are being observed on other consoles from Microsoft. Xbox One X learned to work more or less at 25-30 frames per second, and on Xbox Series S, drawdowns below 30 almost disappeared.
The picture has improved (slightly) even on the Xbox Series X in performance mode because Cyberpunk 2077 now more often produces stable 60 frames per second.
The funniest change is that Model V in the Nomad prologue has a leather vest with goggles. Before that, he sported a T-shirt because the vest did not load in the mirror until the animation with tearing off the stripe by hand was triggered.
As noted by ElAnalistaDeBits, the average resolution has also grown on all platforms. Also, some reflections have been fixed.
However, positive changes come at a price. For example, on Xbox One, the quality of lighting and shadows has decreased. Overall shadow quality also deteriorated on Xbox One X and Xbox Series X.
Presumably, on all platforms, the rendering range of textures and shadows has decreased.