Curse of The Dead Gods DEALS
At first glance, it is very difficult not to think about the excellent Hades when we look at Curse of the Dead Gods. I confess that I was what I felt, and truth be told, after losing count of the hours in the Greek underworld, it is easy to associate the two games.
However, Curse of the Dead Gods deserves all the attention of Roguelite fans and beyond. It is excellent when it comes to its gameplay systems, especially its combat system.
In order not to dwell on comparisons, I will clarify one thing. However, the perspective, the levels with traps and stuffed with opponents, may refer to Hades; these are very different games. If, on the one hand, Curse of the Dead Gods does not, it has a narrative like the title of the Supergiant – phenomenal, inside and outside the genre – the truth is that it bet, and well, many of its chips in the combat and in the systems that support it.
The premise is simple, we control an explorer trapped in a temple filled with dangers and treasures, and as it could not be otherwise, the goal is to leave this deadly hole alive.
Equipped with a torch, a simple sword, and a revolver, we are immediately introduced to our first enemy: darkness. Wrapped in the gloom, we are forced to use our torch to light the way, which can hide traps. Of course, we are not forced always to carry the torch in hand. We can light braziers scattered throughout the levels or be a little more creative, the enemies themselves.
And as in any self-respecting rogue-lite, there is no shortage of “cannon fodder,” a horde of enemies to be defeated, a task that in Curse of the Dead Gods remains extremely fun from the beginning to the end of the game, following the perfectly old maxim: Easy to learn, but hard to master.
We have a stamina system with five charges. Normal movements and attacks do not consume it, but the last attack in a combo, attacks with secondary or heavy weapons and dodges, spend one point. These points regenerate naturally, but when enemies surround us, a second feels like forever. Fortunately, there are other ways to recover stamina and kill enemies: If we dodge an attack at the right time, we get the point back, and if we block the attack, we recover two, in addition to leaving the enemy vulnerable. It’s a whole dance on the edge of risk and reward.
Stamina management is crucial when faced with countless enemies, progressively stronger, and we have an incentive to kill them as quickly as possible. The more deaths we can chain together in the shortest amount of time, the more money we receive, which creates the need to impose a frantic pace. Greed turns to bloodlust, and I find myself dancing among enemies, always looking to multiply my gold.
However, everything comes at a price in Curse of The Dead Gods. Every time we advance a room or receive attacks from certain enemies, we are inflicted with corruption. When it reaches its maximum value, we are victims of a random curse, with the most varied effects, some of them beneficial.
This is one of the game’s striking systems. There is a curse that makes me regain life instead of winning gold when I kill an enemy, for example, which allows me to play much more aggressively, in exchange for not being able to buy items or improvements with the money won, being forced to me in more corruption, if you want new weapons in my exploration.
Another curse means that the progression between rooms does not cause corruption. Still, in return, it increases over time, which forces me to run frantically out, putting additional pressure on the exploration. In total, we can have four curses, and if there are better ones than others, the fifth curse is usually fatal, condemning me to see life progressively lower until it is a touch of death.
Curse of The Dead Gods shines in its combat system, phenomenally supported by a set of mechanisms that compel us to think about the risk of our decisions at all times. The curses’ randomness gives him a lot of flexibility and turns every attempt into a frantic puzzle. The sum of all parts of the game results in an experience that keeps us hooked just by the desire to beat it over and over again.
Curse of The Dead Gods
The Curse of Dead Gods' simple and deep combat system illuminates an experience in itself fantastic, with the curses giving the final touch, in a roguelike inspired by the genre's best elements.
- Very Good 0%