If there’s one thing that stands out about Callisto Protocol, it’s its complex gore system, which seems to be more advanced than any other game ever released.
How does this system work exactly? Glen Schofield, the game’s director, gave more details in an interview with Eurogamer.net. For it to work, the characters must be designed specially to be divided in the most varied ways.
“It has some pretty horrible moments; it does. We have a Gore engine – we built the Gore technology. It’s a lot of rendering, splits the characters into jumps, cuts them with the bones sticking out, and all that. Then the render types do their special thing: to make everything look wet. And so, every character had to be done that way – bits are coming out, parts of the face, parts of the head. It’s a lot more advanced compared to the Dead Space,” Schofield said.
The system is well portrayed in the latest trailer for Callisto Protocol, which shows chunks of flesh coming from bodies flying in all directions. Creating this kind of Gore isn’t easy; acknowledges the director, the artist team must look at the horrible source material from real scenes.
“I’ve often wondered how difficult it must be for people working with these horrible images daily for months on end. I remember talking to the original Dead Space artists about their reference material, and there were folders upon folders of photographs of fresh corpses, autopsies, and sometimes even worse.”
“The Internet is loaded with these kinds of photographs these days,” says Schofield. “I mean, these guys were seeing horrible things. On the Internet now, it’s hard to tell the real from the fake. There are horrible things – like pictures of people who’ve just busted their faces. And we have reams of that data. They get into it. After a while, it doesn’t bother them. It’s like, you know, if you’re a nurse or a doctor, you see it every day.”
Callisto Protocol will be released on December 2nd.
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