Stefan Ljungqvist, the founder of the indie studio Experiment 101, recently returned to talk about Biomutant, the new open-world RPG coming out in May on PC consoles and last-gen consoles. In an interview at IGN USA, the author talked about the various improvements made to the title and the spring launch objectives.
“It’s a big game, a big bite for 20 people to chew off,” says Ljungqvist.
While Biomutant’s map maybe just eight square kilometers, it’s packed with warring tribes, conquerable outposts, strange creatures to fight, and a protagonist who can mutate into new forms to overcome obstacles. As we’ve said before, Biomutant looks bananas, and its many moving parts are a challenge for the studio behind them.
Later, the founder of Experiment 101 talked about the other improvements made to the game:
“In 2019, the script was made up of 80-85,000 words, while now we are at 250,000. In the last year and a half, we have also added a karma system with NPCs that change their dialogues based on your actions. We’ve also improved the tutorial, and the game will be available in thirteen different languages since launch, ten of which are dubbed. Not many, and I don’t think it would have been right to put pressure on them. Other developers. In some cases, you can also do some 12/14 hour stretches to speed up the work, but we are talking about a one-off; it cannot and should not be a daily thing “.
Biumutant is finally ready to reach your consoles after six long years of waiting and will officially debut on May 25, 2021. For the moment, the release is only scheduled for PC, PlayStation 4, and Xbox One.