EA and Nvidia have announced that the PC version of Battlefield 2042 will support Nvidia’s DLSS and Reflex gaming technologies to provide better frame rates and lower latency.
DLSS technology is a “supersampling” system that increases the resolution of images through artificial intelligence without requiring much processing power from the hardware. This technology has become increasingly common, as more and more games allow its use, and many others are preparing for it, as is the case with Red Dead Redemption.
In turn, Nvidia Reflex is a technology that allows measuring and reducing latency of players, something extremely useful in first-person shooters, is already used in competitive games, as is the case of Fortnite and Valorant.
It’s not the first time that EA and Nvidia collaborate on a Battlefield. For Battlefield V, the companies teamed up to implement ray-tracing technology.
Although, in theory, this is good news, in practice, it should not be forgotten that this technology is only compatible with the most modern graphics cards from Nvidia, which unfortunately have become scarcer due to the huge demand and the worldwide shortage of chips.