On this page of the Assassin’s Creed Valhalla guide, you will learn the important choices in the game and their consequences. We also provide a detailed list of all the important choices you will have to make while playing the game.
The game Assassin’s Creed Valhalla allows players to develop the main character (Eivor) in its sole discretion by selecting appropriate skills, equipment, and style of play and allows them to write their own saga of the Vikings by making appropriate choices during conversations with NPCs encountered. We describe all the critical choices for the story, as well as their various consequences.
Sea of Destiny
The choice takes place at the end of the Sea of Destiny mission. Before his trip to England, Sigurd asks Eivor what to do with the supplies. Sigurd would not be pleased to take the supplies to England, especially since they had previously belonged to Kjotve. If you decide to leave supplies to Styrbjorn in Fornburg, you will gain Sigurd’s approval, which will affect Eivor’s final rating as a leader.
The choice takes place at the beginning of the Systems mission. Tonna, in return for information about King Burgred, demands from Eivor to pay a fee. You can pay full or half of the amount (option dependent on at least 2 charisma level) or refuse to pay.
- Paying in full or in half, you will receive essential information about King Burgred and will be welcome at Tonnastadir from now on. Nevertheless, you will have to deal with Tonna anyway when you capture King Burgred and leave his hideout through a side exit (into the forest).
- By refusing to pay the first time, you will get a second chance, but you will have to return 520 Silver Coins – the discount will no longer apply. If you refuse, you will be considered an enemy, and the door to Tonnastadir will be closed immediately. You will have to find clues related to the quest on your own by searching Tonny’s fortress and fighting her warriors.
The burden of power
The choice takes place at the end of The Burden of Power mission. After the fight against Leofrith is over, you can decide on his fate.
- If you spare Leofrith, he will tell you about the Zealots and how to stop them. As revenge, King Burgred ordered Eivor’s name to be entered on a special list of targets, but thanks to the information on where to look for it, you will be able to eliminate the threat. This will give you access to the additional Hunted mission ;
- If you kill Leofrith, the Zelots will chase you all over the country from now on and will not rest until they are defeated themselves.
The stench of betrayal
The choice takes place at the end of the Odor of Betrayal mission. Soma was betrayed by one of her advisers: Galinna, Lifa, or Birna. She is unable to find enough evidence herself, so she asks Eivor for help. After investigating, you can accuse one of Soma’s trusted people.
Who is the traitor to Soma?
The traitor is Galinn. There is ample evidence against him :
- He’s the only one who doesn’t have an alibi;
- The Saxons captured lif and Birna, and wolves merely chased Galinn;
- Galinn excused himself with strange visions;
- The yellow boat found in the marshes was related to Galinn;
- Galinn kills the captured soldier Wigmund.
If you select an evil traitor at this stage of the quest, you will sign a death warrant for one of the remaining members of Soma’s trusted circle. Galinn will also try to finish off the advisor who was not executed in the first place – he will be severely injured, but Eivor says he will survive. Leaving the real traitor alive, you will also have to face him in battle. Bad judgment will also significantly worsen the relationship with Soma, and Birna will not join the Eivor team.
East of England
The wrath of the sea
The choice takes place at the end of the Wrath of the Sea mission. During the raid on the Burgh stronghold, it turns out that Rued is alive, and he is holding Oswald, who was considered dead until then.
Rued – kill or spare?
- Rued will die: Eivor will kill Rued immediately (his body cannot be looted). Oswald will disapprove of this decision and will give a speech on the topic that killing is nowhere to be done and that one must change to maintain peace in East Anglia. Still, he would become Eivor’s ally. Killing an enemy also prevents Oswald’s wedding from Valdis, later being interrupted and a second fight with Rued. Moreover, Finnr will join the crew of Eivor’s raiders.
- Rued will live: Oswald will be pleased with your decision and give a speech on mercy, which is said to befit any, even the greatest warriors. Leaving this enemy alive will make Rued appear at Oswald and Valdis’s later wedding, where he will attack the King of East Anglia.
At the end of the Wedding Mission, the choice occurs if you are spared Rued in the Wrath of the Sea mission. After the wedding ceremony, everyone goes to a grand wedding, where an unexpected guest appears – Rued himself.
Who is to fight Rued – Oswald or Eivor?
- Eivor kills Eivor fights on behalf of the king: Rued and newly crowned King Oswald will be pleased with this ending and swear allegiance to Clan Raven. Moreover, Finnr will join Eivor’s raiders’ party;
- Oswald fights: Oswald will fight and win, thus gaining respect and recognition from all gathered. He will not kill Rued but banish him and banish him from his kingdom. Finnr will be so impressed by the new king’s feat that he will stay by his side and not join Eivor’s raiders.
The choice takes place at the end of the Bloodstone mission. Despite the earlier agreement with Geadrik, Sigurd wants to sacrifice him in exchange for the Saga Stone, which he is to receive from Lady Eadwyn. Eivor dislikes this decision and opposes his brother, leading to bloodshed in the fight against Eadwyn’s soldiers. The conflict between the brothers escalates, and an argument ensues.
Quarrel with Sigurd – how to talk?
- We have a pact with Geadric: you say you won’t betray Geadrik, and Basim intervenes in the conversation, saying that Eivor must listen to Sigurd, which opens up the option of taking a deep breath or hitting Basim;
- Sigurd, you are a coward: Sigurd you challenging for it, that he broke his promise to Geadrikowi, and reminds you that it is your Jarle. Basim interrupts the conversation, which opens the option of taking a deep breath or hitting Basim;
- Take a breath: Eivor tells Basim that there are more options to solve this problem, and once the oath should be kept. If you know where the stone is, you need to get it. This opens the dialogue options: enough of this and hit Sigurd;
- Punch Basim: Basim says Eivor has too much temperament, and it’s no wonder Sigurd rules over. The blow against Basim will upset Sigurd, who will say that if he wants to settle the dispute with Basim, he should announce the holmgang. You also gain two additional dialogue options: enough of this and hit Sigurd;
- Enough of this: Sigurd, you say that you have a promise to keep, and shall divide for a while;
- Sigurd Punch: the Sigurd wymierzysz blow will tell you that Eivor acts like Odin angrily, but he lacks his wisdom. The siblings will separate for a while.
If Eivor hits Basim and Sigurd during an argument, it will affect his final rating as a leader and the end of Assassin’s Creed Valhalla.
Assassin of Kings
Both choices take place at the end of the Assassin of King’s mission. Eivor and Ivarr defeated King Rhodri and took his castle. After Ivarr reveals that he killed Ceolbert himself, Eivor confronts him. When you win the duel, you have to make the first decision with no consequences, but the next one is.
Ivarr – send him to Valhalla or not?
- Send Ivarr to Valhalla: you put the ax on Ivarr’s chest even though you say he doesn’t deserve it. Ivarr says he already hears Valkyrie’s wings and dies;
- Deny Ivarr to Valhalla: you tell Ivarr to go away to Helheim, and he dies after a while.
Ubba – lie about Ivarr’s death?
Back in Quatford, Ubba will ask Eivor if his brother has died a dignified death. You can answer this question as follows.
- Ivarr died well: you tell Ubba that his brother died like a warrior in full glory. Ubba will say that without Ivarr, there will finally be peace and that he will meet his brother in Valhalla;
- Ivarr died badly: you say he died defending his lies, and it was not a decent death. Ubba will say that he knew his brother very well and knows how rough he was. He would swallow this difficult news and say that he would meet his brother in Valhalla;
- He wanted death: Ubbie says that he wanted Ivarr’s glorious death in battle and gave it to him. Ubba thanks you for that and says he will meet his brother again in Valhalla.
When Ubba finds out that you have refused his brother Valhalla and then lie to you that you did not, he will be distraught. Later, he will show up at Raven’s Landing, where a fistfight will occur between him and Eivor. After you defeat him, Ubba will ask if Eivor refused him Valhalla as well. Eivor’s answer will satisfy Ubba and say that the next time you meet, you’ll be friends again.
The choice takes place at the end of the Old Wounds mission. When you return with Rollo to his camp, all you find is a battlefield: the killed warriors’ corpses and two prisoners tied up. There is no trace of the rest of the Normans. Someone betrayed Roll, and Eivor must find out who it was. Gerhild and Lork are among the suspects.
The traitor is Gerhild, and there is ample evidence of this.
- There is enough food in the camp to feed the entire crew for a few days, so they both lie about hunting. Rollo says that Gerhild is a terrible hunter, and he was shocked that Gerhild might have gone hunting. He didn’t say that in the case of Lorca;
- Lork said that he had sworn an oath to Roll’s father and would have done so long ago if he wanted to finish him off;
- A hiding place in the tall grass confirms Lorca’s alibi – the man might have hidden there when the Saxons arrived;
- Gerhild is jealous of Rolla and claims that he neglects his people by sleeping with the enemy;
- From his hideout, Lork saw Gerhild talking to Sas – it is possible that it was about the alleged lover the woman mentioned during the conversation.
Choosing an evil traitor – consequences
If you select the wrong traitor and Gerhild survives, he will later try to make it difficult for Estrid to escape to France. When the soldiers start firing, one arrow will hit Estrid to the side. The woman would be badly injured, but she would survive and leave England.
If you choose the wrong traitor and Lork dies instead of Gerhild, Rollo will not change his attitude towards Eivor. The man will remain loyal to the Raven Clan and will later join his raider party.
The choice takes place at the end of the Election Time mission. Ealdorman Lincolnscire dies, and the county needs a new ruler. There are three candidates for this position: Aelfgar, Hunwald, and the Bishop of Herefrith.
Ealdorman Linconscire – who to choose?
The twelve legitimate Lincolnscire Lords cast their votes, but no winner was identified. Each candidate received four votes, so the deciding vote will have to be cast by Eivor.
Before you choose the next ealdorman Lincolnscire, think carefully as your decision will have some consequences.
- Hunwald: When you choose a young Hunwald, the bishop and his troops will attack the council hall and reveal himself as a member of the Order of the Ancients. Hunwald will later ask Eivor to prepare a place for his bride in Raven’s Landing. You will, of course, gain an alliance with Lincolnscire;
- Aelfgar: When you choose him, Herefrith and his troops will attack the council hall and reveal himself as a member of the Order of the Ancients. Hunwald, despite his nervousness, agrees to help Aelfgar stop the bishop. When the bishop is defeated, Aelfgar will say that you will have an ally in him from now on. Hunwlad with his Łabędzica will join the settlement of Raven’s Przystań;
- Herefrith: choice of bishop ealdormana make Lincolnscire thread ends immediately (do not go to mission Rain swords in Anecastre (A Sword-in Showe Anecastre)). Herefrith will grant you an alliance, and his true identity will not be revealed until later. Hunwald will live with his Łabędzica in the Norman settlement of Brimsgy.
Guilt and Punishment
The choice takes place at the end of the Black Clouds mission. As grim news of Sigurd’s fate comes to light, Dag challenges Eivor to a duel for clan leadership until their jarl returns safely.
Eivor accepts the challenge and, after winning the fight, must decide whether to send his old friend back to Valhalla.
- Give Dag his axe: Dag give the ax and say to move to the palace of Odin. After a while, Dag dies;
- Deny Dag his axe: you refuse Dag entry to Valhalla and send him to Helheim.